Four music song with 4 FSRs and 1 button

              



                #include "minute_g.h"
                #include "harrypotter.h"
                #include "greensleeves.h"
                #include "starwars.h"
                //#include "pulodagaita.h"
                #include 
                #include 
                #ifdef __AVR__
                #include  // Required for 16 MHz Adafruit Trinket
                #endif
                
                
                // Which pin on the Arduino is connected to the Neostrip?
                #define PIN 5
                
                // How many Neostrip are attached to the Arduino?
                #define NUMstrip 121
                
                const int buzzer = 11; //buzzer to arduino pin 11
                
                // When setting up the NeoPixel library, we tell it how many strip,
                // and which pin to use to send signals. Note that for older NeoPixel
                // strips you might need to change the third parameter -- see the
                // strandtest examplbe for more information on possible values.
                Adafruit_NeoPixel strip(NUMstrip, PIN, NEO_GRB + NEO_KHZ800);
                
                
                
                void myTone(int pin, int frequency, int duration) {
                  int startTime = millis();
                  int period = 1000000 / frequency;
                  while ((millis() - startTime) < duration) {
                    digitalWrite(pin, HIGH);
                    delayMicroseconds(period / 2);
                    digitalWrite(pin, LOW);
                    delayMicroseconds(period / 2);
                  }
                }
                
                
                int notes_mg = sizeof(melody_mg) / sizeof(melody_mg[0]) / 2;
                
                // sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
                // there are two values per note (pitch and duration), so for each note there are four bytes
                int notes_hp = sizeof(melody_hp) / sizeof(melody_hp[0]) / 2;
                //
                int notes_sw = sizeof(melody_sw) / sizeof(melody_sw[0]) / 2;
                
                int notes_gs = sizeof(melody_gs) / sizeof(melody_gs[0]) / 2;
                //
                //int notes_pd = sizeof(melody_pd) / sizeof(melody_pd[0]) / 2;
                
                //// change this to make the song slower or faster
                //int tempo_gs = 70;
                //
                //int tempo_mg = 140;
                //
                //int tempo_hp = 144;
                //
                //// change this to make the song slower or faster
                //int tempo_sw = 108;
                //
                //int tempo_pd = 100;
                
                
                int divider = 0, noteDuration = 0;
                
                
                // this calculates the duration of a whole note in ms (60s/tempo)*4 beats
                //int wholenote = (60000 * 4) / 144;
                
                
                void setColor() {
                  for (int i = 0; i < NUMstrip; i++) {
                
                    if (i % 5 == 0)
                    {
                      strip.setPixelColor(i, strip.Color(255, 0, 107));
                    }
                    else if (i % 5 == 1)
                    {
                      strip.setPixelColor(i, strip.Color(255, 153, 0));
                    }
                    else if (i % 5 == 2)
                    {
                      strip.setPixelColor(i, strip.Color(0, 71, 255));
                    }
                    else if (i % 5 == 3)
                    {
                      strip.setPixelColor(i, strip.Color(5, 245, 0));
                    }
                    else if (i % 5 == 4)
                    {
                      strip.setPixelColor(i, strip.Color(255, 255, 255));
                    }
                  }
                  strip.show();   // Send the updated pixel colors to the hardware.
                
                
                }
                
                
                
                class FSR
                {
                    // Class Member Variables
                    int FSRPin;
                    int FSRReading;
                    int LEDbrightness;
                    int LEDR;
                    int LEDG;
                    int LEDB;
                    int Brightness;
                
                    // constructor - create a FSR and initialize the member variables and state
                
                  public:
                    FSR (int pin, int ledr, int ledg, int ledb, int brightness)
                    {
                      FSRPin = pin;
                      pinMode(FSRPin, OUTPUT);
                
                      LEDR = ledr;
                      LEDG = ledg;
                      LEDB = ledb;
                      Brightness = brightness;
                
                    }
                
                    void Update()
                    {
                      FSRReading = analogRead(FSRPin);
                
                      LEDbrightness = map(FSRReading, 0, 1023, 0, 255);
                
                      //    Serial.print("Analog reading0 = ");
                      //    Serial.println(FSRReading);
                
                      if (FSRReading > 200) {
                
                        for (int i = 0; i < NUMstrip; i++) {
                
                          // first one: LEDbrightness, 0, 107
                          strip.setPixelColor(i, strip.Color(LEDbrightness, LEDG, LEDB));
                
                
                          //second one: LEDbrightness, 153, 0
                        }
                
                        strip.setBrightness(Brightness);
                        strip.show(); // This sends the updated pixel color to the hardware.
                
                      }
                      else {
                        setColor();
                        strip.setBrightness(10);
                
                      }
                    }
                
                };
                
                
                class MinuetG
                {
                    int FSRPin;
                    int FSRReading;
                    int Buzzerpin;
                    int frequency;
                    int noteDuration;
                    int startTime;
                    int period;
                    int wholenote = 60000 * 4 / 140;
                
                
                  public:
                    MinuetG(int fsrpin, int buzzerpin, int frequency, int duration)
                    {
                      FSRPin = fsrpin;
                      Buzzerpin = buzzerpin;
                      pinMode(FSRPin, OUTPUT);
                
                      noteDuration = duration;
                      startTime = millis();
                      period = 1000000 / frequency;
                
                    }
                
                    void Update()
                    {
                
                      FSRReading = analogRead(FSRPin);
                
                      if (FSRReading > 200) {
                        Serial.println("starting loop");
                        for (int thisNote = 0; thisNote < notes_mg * 2; thisNote = thisNote + 2) {
                
                          // calculates the duration of each note
                          divider = melody_mg[thisNote + 1];
                          if (divider > 0) {
                            // regular note, just proceed
                            noteDuration = (wholenote) / divider;
                          } else if (divider < 0) {
                            // dotted notes are represented with negative durations!!
                            noteDuration = (wholenote) / abs(divider);
                            noteDuration *= 1.5; // increases the duration in half for dotted notes
                          }
                
                
                          // we only play the note for 90% of the duration, leaving 10% as a pause
                          tone(buzzer, melody_mg[thisNote], noteDuration * 0.9);
                
                          // Wait for the specief duration before playing the next note.
                          delay(noteDuration);
                
                          // stop the waveform generation before the next note.
                          noTone(buzzer);
                        }
                        Serial.println("loop done");
                      }
                
                      else {
                        // stop the waveform generation before the next note.
                        noTone(buzzer);
                      }
                    }
                
                
                
                };
                
                
                
                class HarryPotter
                {
                    int FSRPin;
                    int FSRReading;
                    int Buzzerpin;
                    int frequency;
                    int noteDuration;
                    int startTime;
                    int period;
                    int wholenote = 60000 * 4 / 144;
                
                
                  public:
                    HarryPotter(int fsrpin, int buzzerpin, int frequency, int duration)
                    {
                      FSRPin = fsrpin;
                      Buzzerpin = buzzerpin;
                      pinMode(FSRPin, OUTPUT);
                
                      noteDuration = duration;
                      startTime = millis();
                      period = 1000000 / frequency;
                
                    }
                
                    void Update()
                    {
                
                      FSRReading = analogRead(FSRPin);
                
                      if (FSRReading > 200) {
                        Serial.println("starting loop");
                        for (int thisNote = 0; thisNote < notes_hp * 2; thisNote = thisNote + 2) {
                
                              // calculates the duration of each note
                              divider = melody_hp[thisNote + 1];
                              if (divider > 0) {
                                // regular note, just proceed
                                noteDuration = (wholenote) / divider;
                              } else if (divider < 0) {
                                // dotted notes are represented with negative durations!!
                                noteDuration = (wholenote) / abs(divider);
                                noteDuration *= 1.5; // increases the duration in half for dotted notes
                              }
                          
                              // we only play the note for 90% of the duration, leaving 10% as a pause
                              tone(buzzer, melody_hp[thisNote], noteDuration*0.9);
                          
                              // Wait for the specief duration before playing the next note.
                              delay(noteDuration);
                              
                              // stop the waveform generation before the next note.
                              noTone(buzzer);
                              Serial.println("loop done");
                            }
                      }
                
                      else {
                        // stop the waveform generation before the next note.
                        noTone(buzzer);
                      }
                    }
                
                };
                
                
                
                class StarWars
                {
                    int FSRPin;
                    int FSRReading;
                    int Buzzerpin;
                    int frequency;
                    int noteDuration;
                    int startTime;
                    int period;
                    int wholenote = 60000 * 4 / 108;
                
                
                  public:
                    StarWars(int fsrpin, int buzzerpin, int frequency, int duration)
                    {
                      FSRPin = fsrpin;
                      Buzzerpin = buzzerpin;
                      pinMode(FSRPin, OUTPUT);
                
                      noteDuration = duration;
                      startTime = millis();
                      period = 1000000 / frequency;
                
                    }
                
                    void Update()
                    {
                
                      FSRReading = analogRead(FSRPin);
                
                      if (FSRReading > 200) {
                        Serial.println("starting loop");
                          for (int thisNote = 0; thisNote < notes_sw * 2; thisNote = thisNote + 2) {
                        
                            // calculates the duration of each note
                            divider = melody_sw[thisNote + 1];
                            if (divider > 0) {
                              // regular note, just proceed
                              noteDuration = (wholenote) / divider;
                            } else if (divider < 0) {
                              // dotted notes are represented with negative durations!!
                              noteDuration = (wholenote) / abs(divider);
                              noteDuration *= 1.5; // increases the duration in half for dotted notes
                            }
                        
                            // we only play the note for 90% of the duration, leaving 10% as a pause
                            tone(buzzer, melody_sw[thisNote], noteDuration*0.9);
                        
                            // Wait for the specief duration before playing the next note.
                            delay(noteDuration);
                            
                            // stop the waveform generation before the next note.
                            noTone(buzzer);
                          }
                      }
                
                      else {
                        // stop the waveform generation before the next note.
                        noTone(buzzer);
                      }
                    }
                
                
                
                };
                
                
                
                class GreenSleeves
                {
                    int FSRPin;
                    int FSRReading;
                    int Buzzerpin;
                    int frequency;
                    int noteDuration;
                    int startTime;
                    int period;
                    int wholenote = 60000 * 4 / 70;
                
                
                  public:
                    GreenSleeves(int fsrpin, int buzzerpin, int frequency, int duration)
                    {
                      FSRPin = fsrpin;
                      Buzzerpin = buzzerpin;
                      pinMode(FSRPin, OUTPUT);
                
                      noteDuration = duration;
                      startTime = millis();
                      period = 1000000 / frequency;
                
                    }
                
                    void Update()
                    {
                
                      FSRReading = analogRead(FSRPin);
                
                      if (FSRReading > 200) {
                        Serial.println("starting loop");
                        for (int thisNote = 0; thisNote < notes_gs * 2; thisNote = thisNote + 2) {
                        
                            // calculates the duration of each note
                            divider = melody_gs[thisNote + 1];
                            if (divider > 0) {
                              // regular note, just proceed
                              noteDuration = (wholenote) / divider;
                            } else if (divider < 0) {
                              // dotted notes are represented with negative durations!!
                              noteDuration = (wholenote) / abs(divider);
                              noteDuration *= 1.5; // increases the duration in half for dotted notes
                            }
                        
                            // we only play the note for 90% of the duration, leaving 10% as a pause
                            tone(buzzer, melody_gs[thisNote], noteDuration*0.9);
                        
                            // Wait for the specief duration before playing the next note.
                            delay(noteDuration);
                            
                            // stop the waveform generation before the next note.
                            noTone(buzzer);
                          }
                      }
                
                      else {
                        // stop the waveform generation before the next note.
                        noTone(buzzer);
                      }
                    }
                
                };
                
                
                
                
                FSR fsr1(0, 0, 0, 107, 50);
                FSR fsr2(1, 0, 153, 0, 30);
                FSR fsr3(1, 0, 71, 255, 80);
                FSR fsr4(3, 200, 245, 0, 100);
                FSR fsr5(4, 255, 255, 255, 150);
                MinuetG music1(0, 11, 140, 10);
                
                HarryPotter music2(1, 11, 392, 10);
                
                //
                //
                //Pulodagaita music3(2, 11, 107, 10);
                
                StarWars music4(3, 11, 140, 10);
                
                GreenSleeves music5(4, 11, 107, 10);
                
                void noplay(){
                  noTone(buzzer);
                  delay(1000);
                }
                
                void setup() {
                
                
                  Serial.begin(9600);
                  strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
                  strip.setBrightness(10); // Set BRIGHTNESS to about 1/5 (max = 255)
                
                
                  pinMode(buzzer, OUTPUT); // Set buzzer - pin 11 as an output
                
                  //  MinuetG.Update();
                
                }
                
                void loop() {
                  //  strip.clear();
                
                  // start idle animation
                
                  //check for if sensors are pressed
                  //if pressed, update
                  fsr1.Update();
                  music1.Update();
                
                  fsr2.Update();
                  music2.Update();
                
                  fsr3.Update();
                //  music3.Update();
                  
                  fsr4.Update();
                  music4.Update();
                  
                  fsr5.Update();
                  music5.Update();
                
                
                  //  MinuetG.Update();
                
                }
                
                
                
                
                

                

Green Sleeves

                  
                    

//https://github.com/robsoncouto/arduino-songs/blob/master/greensleeves/greensleeves.ino

int melody_gs[] = {
  
  // Greensleeves 
  // Score available at https://musescore.com/user/168402/scores/1396946
  // Alexander Trompoukis
  
  NOTE_G4,8,//1
  NOTE_AS4,4, NOTE_C5,8, NOTE_D5,-8, NOTE_DS5,16, NOTE_D5,8,
  NOTE_C5,4, NOTE_A4,8, NOTE_F4,-8, NOTE_G4,16, NOTE_A4,8,
  NOTE_AS4,4, NOTE_G4,8, NOTE_G4,-8, NOTE_FS4,16, NOTE_G4,8,
  NOTE_A4,4, NOTE_FS4,8, NOTE_D4,4, NOTE_G4,8,
  
  NOTE_AS4,4, NOTE_C5,8, NOTE_D5,-8, NOTE_DS5,16, NOTE_D5,8,//6
  NOTE_C5,4, NOTE_A4,8, NOTE_F4,-8, NOTE_G4,16, NOTE_A4,8,
  NOTE_AS4,-8, NOTE_A4,16, NOTE_G4,8, NOTE_FS4,-8, NOTE_E4,16, NOTE_FS4,8, 
  NOTE_G4,-2,
  NOTE_F5,2, NOTE_E5,16, NOTE_D5,8,

//  NOTE_C5,4, NOTE_A4,8, NOTE_F4,-8, NOTE_G4,16, NOTE_A4,8,//11
//  NOTE_AS4,4, NOTE_G4,8, NOTE_G4,-8, NOTE_FS4,16, NOTE_G4,8,
//  NOTE_A4,4, NOTE_FS4,8, NOTE_D4,04,
//  NOTE_F5,2, NOTE_E5,16, NOTE_D5,8,
//  NOTE_C5,4, NOTE_A4,8, NOTE_F4,-8, NOTE_G4,16, NOTE_A4,8,
//
//  NOTE_AS4,-8, NOTE_A4,16, NOTE_G4,8, NOTE_FS4,-8, NOTE_E4,16, NOTE_FS4,8,//16
//  NOTE_G4,-2,
//
//  //repeats from the beginning
//
//  NOTE_G4,8,//1
//  NOTE_AS4,4, NOTE_C5,8, NOTE_D5,-8, NOTE_DS5,16, NOTE_D5,8,
//  NOTE_C5,4, NOTE_A4,8, NOTE_F4,-8, NOTE_G4,16, NOTE_A4,8,
//  NOTE_AS4,4, NOTE_G4,8, NOTE_G4,-8, NOTE_FS4,16, NOTE_G4,8,
//  NOTE_A4,4, NOTE_FS4,8, NOTE_D4,4, NOTE_G4,8,
//  
//  NOTE_AS4,4, NOTE_C5,8, NOTE_D5,-8, NOTE_DS5,16, NOTE_D5,8,//6
//  NOTE_C5,4, NOTE_A4,8, NOTE_F4,-8, NOTE_G4,16, NOTE_A4,8,
//  NOTE_AS4,-8, NOTE_A4,16, NOTE_G4,8, NOTE_FS4,-8, NOTE_E4,16, NOTE_FS4,8, 
//  NOTE_G4,-2,
//  NOTE_F5,2, NOTE_E5,16, NOTE_D5,8,
//
//  NOTE_C5,4, NOTE_A4,8, NOTE_F4,-8, NOTE_G4,16, NOTE_A4,8,//11
//  NOTE_AS4,4, NOTE_G4,8, NOTE_G4,-8, NOTE_FS4,16, NOTE_G4,8,
//  NOTE_A4,4, NOTE_FS4,8, NOTE_D4,04,
//  NOTE_F5,2, NOTE_E5,16, NOTE_D5,8,
//  NOTE_C5,4, NOTE_A4,8, NOTE_F4,-8, NOTE_G4,16, NOTE_A4,8,
//
//  NOTE_AS4,-8, NOTE_A4,16, NOTE_G4,8, NOTE_FS4,-8, NOTE_E4,16, NOTE_FS4,8,//16
//  NOTE_G4,-2
  
  
};


                  

                

Harry Potter

                  
    
                    //https://github.com/robsoncouto/arduino-songs/blob/master/harrypotter/harrypotter.ino

int melody_hp[] = {


  // Hedwig's theme fromn the Harry Potter Movies
  // Socre from https://musescore.com/user/3811306/scores/4906610
  
  REST, 2, NOTE_D4, 4,
  NOTE_G4, -4, NOTE_AS4, 8, NOTE_A4, 4,
  NOTE_G4, 2, NOTE_D5, 4,
  NOTE_C5, -2, 
  NOTE_A4, -2,
  NOTE_G4, -4, NOTE_AS4, 8, NOTE_A4, 4,
  NOTE_F4, 2, NOTE_GS4, 4,
  NOTE_D4, -1, 
  NOTE_D4, 4,

  NOTE_G4, -4, NOTE_AS4, 8, NOTE_A4, 4, //10
  NOTE_G4, 2, NOTE_D5, 4,
  NOTE_F5, 2, NOTE_E5, 4,
  NOTE_DS5, 2, NOTE_B4, 4,
  NOTE_DS5, -4, NOTE_D5, 8, NOTE_CS5, 4,
  NOTE_CS4, 2, NOTE_B4, 4,
  NOTE_G4, -1,
  NOTE_AS4, 4,
//     
//  NOTE_D5, 2, NOTE_AS4, 4,//18
//  NOTE_D5, 2, NOTE_AS4, 4,
//  NOTE_DS5, 2, NOTE_D5, 4,
//  NOTE_CS5, 2, NOTE_A4, 4,
//  NOTE_AS4, -4, NOTE_D5, 8, NOTE_CS5, 4,
//  NOTE_CS4, 2, NOTE_D4, 4,
//  NOTE_D5, -1, 
//  REST,4, NOTE_AS4,4,  
//
//  NOTE_D5, 2, NOTE_AS4, 4,//26
//  NOTE_D5, 2, NOTE_AS4, 4,
//  NOTE_F5, 2, NOTE_E5, 4,
//  NOTE_DS5, 2, NOTE_B4, 4,
//  NOTE_DS5, -4, NOTE_D5, 8, NOTE_CS5, 4,
//  NOTE_CS4, 2, NOTE_AS4, 4,
//  NOTE_G4, -1, 
  
};


                  

                

Minuet G

                  
    
                    //https://github.com/robsoncouto/arduino-songs/blob/master/minuetg/minuetg.ino
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define REST      0



int melody_mg[] = {

  // Minuet in G - Petzold
  // Score available at https://musescore.com/user/3402766/scores/1456391
  NOTE_D5,4, NOTE_G4,8, NOTE_A4,8, NOTE_B4,8, NOTE_C5,8, //1
  NOTE_D5,4, NOTE_G4,4, NOTE_G4,4,
  NOTE_E5,4, NOTE_C5,8, NOTE_D5,8, NOTE_E5,8, NOTE_FS5,8,
  NOTE_G5,4, NOTE_G4,4, NOTE_G4,4,
  NOTE_C5,4, NOTE_D5,8, NOTE_C5,8, NOTE_B4,8, NOTE_A4,8,
  
  NOTE_B4,4, NOTE_C5,8, NOTE_B4,8, NOTE_A4,8, NOTE_G4,8,//6
  NOTE_FS4,4, NOTE_G4,8, NOTE_A4,8, NOTE_B4,8, NOTE_G4,8,
  NOTE_A4,-2,
  NOTE_D5,4, NOTE_G4,8, NOTE_A4,8, NOTE_B4,8, NOTE_C5,8, 
  NOTE_D5,4, NOTE_G4,4, NOTE_G4,4,
  NOTE_E5,4, NOTE_C5,8, NOTE_D5,8, NOTE_E5,8, NOTE_FS5,8,
  
  NOTE_G5,4, NOTE_G4,4, NOTE_G4,4,
  NOTE_C5,4, NOTE_D5,8, NOTE_C5,8, NOTE_B4,8, NOTE_A4,8, //12
  NOTE_B4,4, NOTE_C5,8, NOTE_B4,8, NOTE_A4,8, NOTE_G4,8,
  NOTE_A4,4, NOTE_B4,8, NOTE_A4,8, NOTE_G4,8, NOTE_FS4,8,
  NOTE_G4,-2,

  //repeats from 1

  NOTE_D5,4, NOTE_G4,8, NOTE_A4,8, NOTE_B4,8, NOTE_C5,8, //1
  NOTE_D5,4, NOTE_G4,4, NOTE_G4,4,
  NOTE_E5,4, NOTE_C5,8, NOTE_D5,8, NOTE_E5,8, NOTE_FS5,8,
  NOTE_G5,4, NOTE_G4,4, NOTE_G4,4,
  NOTE_C5,4, NOTE_D5,8, NOTE_C5,8, NOTE_B4,8, NOTE_A4,8,
  
  NOTE_B4,4, NOTE_C5,8, NOTE_B4,8, NOTE_A4,8, NOTE_G4,8,//6
  NOTE_FS4,4, NOTE_G4,8, NOTE_A4,8, NOTE_B4,8, NOTE_G4,8,
  NOTE_A4,-2,
  NOTE_D5,4, NOTE_G4,8, NOTE_A4,8, NOTE_B4,8, NOTE_C5,8, 
  NOTE_D5,4, NOTE_G4,4, NOTE_G4,4,
  NOTE_E5,4, NOTE_C5,8, NOTE_D5,8, NOTE_E5,8, NOTE_FS5,8,
  
  NOTE_G5,4, NOTE_G4,4, NOTE_G4,4,
  NOTE_C5,4, NOTE_D5,8, NOTE_C5,8, NOTE_B4,8, NOTE_A4,8, //12
  NOTE_B4,4, NOTE_C5,8, NOTE_B4,8, NOTE_A4,8, NOTE_G4,8,
  NOTE_A4,4, NOTE_B4,8, NOTE_A4,8, NOTE_G4,8, NOTE_FS4,8,
  NOTE_G4,-2,
//
//  //continues from 17
//
//  NOTE_B5,4, NOTE_G5,8, NOTE_A5,8, NOTE_B5,8, NOTE_G5,8,//17
//  NOTE_A5,4, NOTE_D5,8, NOTE_E5,8, NOTE_FS5,8, NOTE_D5,8,
//  NOTE_G5,4, NOTE_E5,8, NOTE_FS5,8, NOTE_G5,8, NOTE_D5,8,
//  NOTE_CS5,4, NOTE_B4,8, NOTE_CS5,8, NOTE_A4,4,
//  NOTE_A4,8, NOTE_B4,8, NOTE_CS5,8, NOTE_D5,8, NOTE_E5,8, NOTE_FS5,8,
//
//  NOTE_G5,4, NOTE_FS5,4, NOTE_E5,4, //22
//  NOTE_FS5,4, NOTE_A4,4, NOTE_CS5,4,
//  NOTE_D5,-2,
//  NOTE_D5,4, NOTE_G4,8, NOTE_FS5,8, NOTE_G4,4,
//  NOTE_E5,4,  NOTE_G4,8, NOTE_FS4,8, NOTE_G4,4,
//  NOTE_D5,4, NOTE_C5,4, NOTE_B4,4,
//
//  NOTE_A4,8, NOTE_G4,8, NOTE_FS4,8, NOTE_G4,8, NOTE_A4,4, //28
//  NOTE_D4,8, NOTE_E4,8, NOTE_FS4,8, NOTE_G4,8, NOTE_A4,8, NOTE_B4,8,
//  NOTE_C5,4, NOTE_B4,4, NOTE_A4,4,
//  NOTE_B4,8, NOTE_D5,8, NOTE_G4,4, NOTE_FS4,4,
//  NOTE_G4,-2,
//  
//  
  
  
 
};

                  

                

Star Wars

                  
                    //https://github.com/robsoncouto/arduino-songs/blob/master/starwars/starwars.ino

int melody_sw[] = {
  
  // Dart Vader theme (Imperial March) - Star wars 
  // Score available at https://musescore.com/user/202909/scores/1141521
  // The tenor saxophone part was used
  
  NOTE_AS4,8, NOTE_AS4,8, NOTE_AS4,8,//1
  NOTE_F5,2, NOTE_C6,2,
  NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F6,2, NOTE_C6,4,  
  NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F6,2, NOTE_C6,4,  
  NOTE_AS5,8, NOTE_A5,8, NOTE_AS5,8, NOTE_G5,2, NOTE_C5,8, NOTE_C5,8, NOTE_C5,8,
  NOTE_F5,2, NOTE_C6,2,
  NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F6,2, NOTE_C6,4,  
  
  NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F6,2, NOTE_C6,4, //8  
  NOTE_AS5,8, NOTE_A5,8, NOTE_AS5,8, NOTE_G5,2, NOTE_C5,-8, NOTE_C5,16, 
  NOTE_D5,-4, NOTE_D5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
  NOTE_F5,8, NOTE_G5,8, NOTE_A5,8, NOTE_G5,4, NOTE_D5,8, NOTE_E5,4,NOTE_C5,-8, NOTE_C5,16,
  NOTE_D5,-4, NOTE_D5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
//  
//  NOTE_C6,-8, NOTE_G5,16, NOTE_G5,2, REST,8, NOTE_C5,8,//13
//  NOTE_D5,-4, NOTE_D5,8, NOTE_AS5,8, NOTE_A5,8, NOTE_G5,8, NOTE_F5,8,
//  NOTE_F5,8, NOTE_G5,8, NOTE_A5,8, NOTE_G5,4, NOTE_D5,8, NOTE_E5,4,NOTE_C6,-8, NOTE_C6,16,
//  NOTE_F6,4, NOTE_DS6,8, NOTE_CS6,4, NOTE_C6,8, NOTE_AS5,4, NOTE_GS5,8, NOTE_G5,4, NOTE_F5,8,
//  NOTE_C6,1
  
};


                  

                

Resources

  1. Green Sleeves
  2. Harry Potter
  3. Minuet G
  4. Star Wars